I leave here two recent reflections on education. The first is an article published in a Special Issue of Sustainability (MDPI) on “Smart Educational Games and Gamification Systems in Online Learning Environments”. This is a field study in which the effects of gamification were assessed in two groups of master’s degree students over three courses: Is Classroom Gamification Opposed to Performance?
The results show that there is a negative correlation between the numerical scores of the different components of the evaluation and the marks obtained in the activities of gamification. The group less involved in the gamification obtained better academic results, although gamification improved the motivation and the valuations of the subject, due to the inclusion of more games in the course. This raises doubts on whether the positive effects of gamification on the climate of the classroom and on motivation are opposed to academic results.

Then I leave you here the link to a talk (in Catalan) about “Telematics education under debate: myths and certainties”. If someone needs materials about it, you can contact me!
